The tutorial is a work in progress. What you saw is an very early version and wasn't ready for play testing. It has a lot more being added to it and you'll see a much more fleshed out version soon enough!
We're working on a fix for this. Unfortunately, no matter which way we 'default' the map color scheme to work there will be inconsistency or confusion (especially with empire vs ally/enemy coloring for the territory control). So we're adding a new selector for 'facility colors' in addition to the 'hud coloring' one, which will be for 'indicators' now. Once this is in you'll be able to set facility objectives (like point A, B, C - as well as generators, territory control on the map, etc) as empire, ally/enemy, or custom separately, the map and minimap will then respect both settings uniformly. It's the highest priority UI task currently, since it's so annoying how it works right now, we'll have that out to you guys ASAP.
Two changes have been added to the Test server specifically that we'd love your feedback on.
Stereo Audio - 3D audio has been modified to provide better locational feedback. For example, it should be easier to pinpoint the location of someone firing from a specific direction based on hearing their weapon fire.
Mouse Smoothing - A MouseSmoothing field has been added to the UserOptions.ini. While this not UI supported yet, toggling this to 0 will remove mouse smoothing when making quick movements.
Please let us know what you think.
ステレオ・オーディオ － 3D オーディオは、より音の発生している場所が分かるように調整されました。例えば武器の発砲音が聞こえたなら、どの方向から撃たれたかピンポイントで特定出来るはずです。