・占領が進行中の基地は、他のテリトリーを占領するための隣接性を持ちません。 ・A と B が隣り合っているとして、A から B へ攻めるとします。 ・B を攻めている時に敵が A を占領しようとし始めたら、あなたは B を占領する権利を失います。 ・その場合は、まず A に戻って占領しようとしている敵を排除しないといけないのです。 ・アンプステーション基地とバイオラボ基地の接続を切る意味を持たせるために、基地ベネフィットを強化します。
we've discussed it. hexes work right now and they allow us to display volume which is sometimes important as well as contour to major attack routes. We're thinking about adding an option to display the connectivity in a more "lattice" like network graph for people who prefer that view.
Well we'd like them to be benefits that greatly help defenders in territories. MBT benefit is ok, but the others suck in that regard. example ideas would be to make biolabs reduce hardspawner timers by 5 seconds which could stack. If you had 2 biolabs connected to a territory you were defending the hard spawns would have very short respawns, providing a spawn advantage for defenders and making severing the benefit actually worth thinking about. an idea for the amp station is tying it to a potential "anti-deployment" zone around the outpost / facility. if you had no connected amp stations it would be a small radius around the facility that enemy sunderers could not deploy - with an amp station that radius gets pushed out 100m or so, providing a different kind of spawn advantage.
Those are just examples of ideas we're kicking around, but hopefully you get the theme.