Just to quickly touch on the questions about why we aren't bumping Hossin into an earlier timetable: we just simply can't make a new continent that meets our standards that quickly.
The team has already been working on Hossin, so the date we projected in the roadmap took into account its earliest possible release based on how long it takes us to knock out a continent. To get it out any sooner means we have to make cuts and deliver something underwhelming, which is not how we want to roll.
So to sum up - we're stoked you guys are excited about the new zone, but unfortunately we can't really move up the timetable without compromising the quality level. Hopefully that makes sense to everyone, and please keep the feedback about the kind of gameplay and experiences you'd want to see on Hossin coming. Thanks all.
Hey everyone, thanks for taking the time to call out your concerns with this feature. For the January implementation, we want to make sure this is dialed back to the point that it should really just be keeping you from getting killed while you're still on a loading screen - somewhere under one second. We can tune it down to nothing or up to a longer duration if the need presents itself, but initially we'll shoot for this to have a very small impact outside of making sure you're actually in control of your character before you get killed.