Another big build to test server today, so here are some more notes. Some of these had likely made it to test before this morning in various states, but this list should at least give some more info about those.
Interactive Tutorial Changes
The following changes have been made to the Interactive Tutorial: •A few more seconds have been added before the Tutorial starts after entering the zone. This is to allow more time for loading and avoid situations where the tutorial skips too far ahead. •The equipment terminals have been removed from the mini-spawn room at the Redeploy step. These were unnecessary and distracted new players. •The spawn door shield has been changed to hostile and now blocks progress at the Redeploy step. This shield functions like the shooting range shield and will drop automatically when players respawn •A teleporter has been added to the beginning of the Tutorial as a shortcut to the mini-spawn room. This teleporter only appears when players reach the Redeploy step. This is to give players who accidentally spawn at the start of the tutorial a quick way back to the mini-spawn room. If this occurs the tutorial will also direct the player to that teleporter and halt further progress of the tutorial until the player returns to the mini-spawn room. •The Redeploy and Instant Action toggles can no longer be cancelled while in the Tutorial. This is to prevent accidental cancellations of instant action and redeploy if a player happens to hit it twice so they can see it is a countdown and not instantaneous. •The Generator Overload and Warpgate terminal steps now detect when a player is in a vehicle and updates the floating help to show the Exit Vehicle keybind in case the player missed how to leave the vehicle in the previous vehicle driving step. •The Warpgate Terminal floating help text has been updated to provide better instruction to the player. •The ammo depot waypoint now points to the Ammo Depot itself instead of the road in front of it. •Improved the freshness of the continent population check at the Warpgate Terminal step. This should reduce chances where players are directed to a continent with a queue. The tutorial will highlight the continent with the highest population without a queue for that player’s faction. New in the Depot
New Weapons •NS-7 PDW SMG: This SMG has a lower damage drop-off than all the other SMGs, allowing it to perform well at short and medium ranges. Its low recoil and very quick center speed (fastest in the class) allow those with good burst control to extend its range even further. •NC LA3 Desperado Pistol: This 2x burst pistol has a fast burst but slower overall rate of fire. The fast burst mixed with moderate damage makes this pistol a solid choice at close range, though low accuracy will limit its effectiveness at range. •TR TS2 Inquisitor: Equipped with an extended magazine by default, this pistol gives the TR a solid all-around option that has very high sustainability and damage output per magazine. •VS Cerberus: High upfront damage mixed with an above average rate of fire for that damage class makes this pistol a good choice at close range. Low accuracy will limit the pistol‘s effectiveness at range. Infantry Updates
Pistol Balance Adjustments •Pistol suppressors now reduce min damage range by -20m instead of -25m to match the below damage changes. •Pistol suppressors now reduce max damage range by 50% of the base value, instead of a flat -5m reduction. The pistols with a 8m max damage range are different and set their max range directly to 5m. •NS-357 Underboss◦ROF increased from 200 RPM to 220 RPM
•NC4 Mag-Shot◦Minimum damage increased from 100 at 65 meters to 112 at 60 meters ◦Long reload time is now faster at 1.9 seconds, down from 2.0 seconds ◦Short reload time is also faster at 1.6 seconds, down from 1.7 seconds ◦Fixed FB variant having a slower projectile speed than the normal version
•LA8 Rebel◦Maxium damage range increased from 10 to 15 meters. ◦Minimum damage increased from 125 at 65 meters to 143 at 60 meters ◦Long reload time is now faster at 1.8 seconds, down from 2.0 seconds ◦Short reload time is also faster at 1.5 seconds, down from 1.7 seconds
•TX1 Repeater◦Max damage now starts scaling at 8 meters, decreased from 10 meters ◦Minimum damage is now reached at 50 meters, down from 60
•TX2 Emperor◦Maximum damage range increased from 10 to 15 meters ◦Minimum damage increased from 84 at 65 meters to 112 at 60 meters ◦Long reload time is now faster at 1.8 seconds, down from 2.0 seconds ◦Short reload time is also faster at 1.525 seconds, down from 1.7 seconds ◦Aimed accuracy loss per shot increased from 0.1 to 0.12 ◦Hip accuracy loss per shot increased from 0.2 to 0.24 ◦Fixed stand hip accuracy and crouch-moving hip accuracy being swapped ◦Projectile speed increased from 375 to 390
•Beamer VS3◦Stand hip accuracy improved from 1.5 to 1.0. ◦Crouch-moving hip accuracy reduced from 1.25 to 1.5. ◦Minimum damage increased from 84 at 65 meters to 100 at 60 meters
•Manticore SX40◦Minimum damage increased from 100 at 65 meters to 112 at 60 meters ◦Long reload time is now faster at 1.9 seconds, down from 2.0 seconds ◦Short reload time is also faster at 1.6 seconds, down from 1.7 seconds ◦Fixed stand hip accuracy and crouch-moving hip accuracy being swapped
Optics Alignment Pass •VS Carbine scopes used to be slightly off center to the right in iron sights. They should now be dead on. •All SMG scopes had the same issue, but to the left. Corrected there as well. •NC Mag Shot and Rebel ironsights have also seen minor corrections. Ammunition Cert Line Adjustments
All classes other than HA and MAX should have the following costs on the Ammunition Belt cert lines across all factions: •Rank 1: 1 CP •Rank 2: 10 CP •Rank 3: 100 CP •Rank 4: 1000 CP Heavy Assault should have the following costs on the Ammunition Belt cert lines across all factions: •Rank 1: 50 CP •Rank 2: 500 CP Vehicle Updates
Misc Vehicle Weapon Tuning •M20 Basilisk◦Damage fall off now begins at 75 meters instead of 50 meters ◦Minimum damage increased from 175 to 200 ◦Minimum damage range increased from 100 to 200
•M20 Drake◦Damage fall off now begins at 150 meters instead of 100 meters ◦Minimum damage increased from 175 to 200
Harasser Tuning •Stock resistance to small arms fire reduced from 85% to 80% •Composite Armor bonus reduced from 6/12/18/24 % to 5/10/15/20 •Adjusted the pitch angle on several of the Harasser weapons so that the player could aim lower to the ground Other Miscellaneous Changes •Descriptions were added for each individual level for vehicle weapon reload certifications. UI Updates
Improved Reticle Feedback Hipfire reticles now change color depending on whether you are targeting an enemy or an ally.
Added Chatbox to the Fullscreen UI We’ve added a toggle button to the upper left corner of the fullscreen UI that will bring up a re-sizable chat window.
Additional Platoon Leader Waypoints •For every additional squad in the platoon, the platoon leader will now have access to one extra waypoint:◦Alpha Waypoint ◦Bravo Waypoint ◦Charlie Waypoint ◦Delta Waypoint
•The HUD indicators are colored to match whatever color you’ve selected to represent that squad. Improved Linking and Default Sorting in the Depot
Allows us to do cool things like: •New items can be listed at the top of categories •Sale items can be listed near the top of categories •Link to specific bundles when clicking on a billboard Spawn/Deploy UI Usability Improvements •Added a squad spawn locations category •Added a callout for players that are not in a squad to inform them they would have access to more spawn points if they joined one HUD Indicator Clean Up Pass •Destroyed vehicles and turrets now remove their indicators •Empty ally vehicles will now show an indicator if you target them •Platoon members no longer show all names and extra info for up to 70 meters◦Range-wise, they’re now treated like other allies ◦Squad mates still show as before with no range limit
•Medics will now see the "needs heal" indicator when an ally is at less than or equal to 50% HP •Spotting while zoomed should no longer be harder to do than spotting from the hip •Dead squad members will now show the dead icon no matter how far away they are