Only the ugly green nasty water at Heyoka Chemical is lethal. The NC terrorists dumped a bunch of nanite-deconstructing crud into it, turning it into a moat-of-quick-death. The deadliness is by-design to force infantry and vehicles to use the bridges and create interesting gameplay with the light bridges.
The rest of the water on Amerish is clear, pollution-free, waist-high for easy traversing, and most importantly....not filled with nanite-deconstructing crud.
・致命的な水は、Heyoka Chemical の不気味な緑色に濁った水だけです。 ・NC のテロリスト達は、沢山の Nanite 解体沈殿物を投棄して即死の堀に変えました。 ・致命的にしたのは、歩兵と車両に橋を通る事を強制するデザインにして、光の橋を使った面白いゲームプレイを作り出す為です。
Ideally it wouldn't count as a death, but realistically the odds of it affecting you are so small that its doubtful this will ever be important enough to fix.
Rotates happen at most once a week at a scheduled time. Before that moment occurs you are given several minutes notice and multiple warnings are broadcasted to everyone. If it's super important for you to avoid every statistical death possible then you shouldn't have any problem avoiding the warpgates during the rotation.
Downtime Start: 6 AM PT (3 PM CET) *Time Zone Converter Downtime ETA: Up to 3 hours (staggered unlock – hopefully for the last time)
•We’ve enhanced logging to detect the membership certification benefit issue. We hope to find it quickly and have an update out soon. For all those missing certs, we’ll be reimbursing and throwing a little something extra on top. •Long login times on patch days. We’re close to a couple fixes on this, but don’t have anything quite yet.
Squad Vehicle Spawning
•In an effort to encourage squad cohesiveness and increase available spawn options we are adding the ability to spawn in squad owned transport vehicles. •Vehicle spawning is limited to Galaxies and Sunderers that are occupied and owned by a squad member. •The Sunderer AMS no longer requires an item to be equipped in order to function. Once the certification is purchased, it is always available. This frees up the Utility slot on the Sunderer for other items. •Squad Vehicle Spawn Bonus Reward: Vehicle owners receive 10 XP when squadmates spawns in their Sunderer or Galaxy, which matches the current squad spawn beacon XP reward
•Moved Ally and Enemy filters into a new section called “Heat Maps” •Added WDS capture and defend point heat maps to help identify the point-rich regions •Refined lattice line art
•Deploy Kill Bonus: Vehicle owners now receive 50 XP per kill, up from 5 XP, when passengers exit the vehicle and kill enemy players •Automated Warpgate rotations are now scheduled. The first one is THIS FRIDAY! •We've done a lot of backend work to support WDS, so keep an eye out for another pre-season •Squad deploy and instant action timers now trigger independently
•HUD indicators for ally aircraft will once again only be displayed if they are in line of sight •Fixed an issue that sometimes caused spawn points in contested areas to not display on the deployment map •Removed "capture" and "hold" text from shield generator HUD icons •Fixed an issue that sometimes caused loadout tooltips to not display •Removed incorrect green hue to some layers of the Reaper helmet to make it consistent with other TR helms. •Shield generator HUD icons will read Overload or Destroy again. •Kill notifications are now able to display longer names without truncation
Performance and Tech
•Reduced VO quality by a notch to improve client memory usage •Server performance optimization •Client crash fixes •Zone crash fixes
We have started putting an equipment terminal outside the spawn in every base. We're placing them such that they add another strategic location in the facility. Most won't be near the spawn or the cap point. On PTS you can see one at the Ascent near Bravo point for the climbers from Rockslide to have a better foothold. It will likely be a while before you see them at every base again, but we're getting there!
・私達は、全ての基地においてスポーンルームの外側へイクイップメント・ターミナルを設置し始めました。 ・基地にもう１つの戦略的なポイントを加えるように、ターミナルを設置しています。 ・殆どは、スポーンルームや占領ポイントの近くにありません。 ・テストサーバーでは、Rockslide 基地から登って来た者達の良い足場となる B 占領ポイントに近い Ascent 洞窟に１つ見付ける事が出来ます。 ・全ての基地へ再び設置されるまでには多分時間が掛かるものの、その方向へ向かっています。
•In an effort to encourage squad cohesiveness and increase available spawn options we are adding the ability to spawn in squad owned transport vehicles. •Vehicle spawning is limited to Galaxies and Sunderers that are occupied and owned by a squad member. •The Sunderer AMS no longer requires an item to be equipped in order to function. Once the certification is purchased, it is always available. This frees up the Utility slot on the Sunderer for other items.
•When logging in or starting a new character you will now begin on the deployment map instead of at the Warpgate
•Corpses are sometimes despawning early •You may be snapped back into the vehicle you spawned in – working on a fix for this
•HUD indicators for ally aircraft will once again only be displayed if they are in line of sight •Fixed an issue that sometimes caused spawn points in contested areas to not display on the deployment map •Removed "capture" and "hold" text from shield generator HUD icons •Fixed an issue that sometimes caused loadout tooltips to not display
■Q: I don’t see PlanetSide 1 mentioned anywhere, are they eligible for this program? A: We will offer PlanetSide 1 as free to play game for everyone when the new program rolls out, on or about April 2, 2014 (or sooner!). Please note that PS1 has no Marketplace and will not see further game development. We know that a large number of people have played it in the past, and we hope you’ll enjoy it again, on us.
・4 月 2 日かそれぐらいに新しいプログラムが投入されたら、プラネットサイド１を「 free to play 」ゲームとして提供します。 ・注意して欲しいのは PS1 にマーケットプレイスは存在せず、今以上のゲーム開発も行われないだろうという事です。 ・過去、非常に沢山の人々がプレイしていた事を承知しています。 ・あなたに再び楽しんでもらえる事を願っています。
■Q: How do I get my 500 SC monthly membership grant? A: You will need to log into any eligible SOE game to claim your monthly grant from the SC top-up section of the in-game Marketplace. Once you claim it, the SC will be added to your wallet balance.
■Q: Why are you making us log in monthly to claim our grant? A: We recognize that this is an added step for you, but we’re working hard to make it really easy. We want to encourage players to log in more, play our games more, and spend the SC that they’ve been granted!
■Q: How will I know when my 500 SC grant is available? A: You can claim it once per month, based on the anniversary date of when you signed up for membership.
（何時 500sc 付与が行われるか、どうやったら分かるの？）
■Q: I joined years ago and can’t remember dates well in the first place – who does? I don’t want to miss my free SC - how do I know when my monthly cycle renews? A: We hear you! We’re working hard to make sure your renewal date is easily accessed and prominently displayed for your reference. We will let you know the details as soon as we’ve got them hammered out.
■Q: If I miss a month, can I still claim my SC grant? A: You do need to log in every month to claim your grant from the Marketplace. For example, if you claim your 500 SC in month 1, but don’t log in to claim it in month 2, you will only have 500 SC to claim in month 3, because the second month’s option to claim will have expired.
■Q: I play DCUO or PlanetSide 2 on the PlayStation console. Can I get SOE All Access too? A: Unfortunately, due to the difference in platform structure and account management, SOE All Access membership will not be available for our console players at this time. DCUO PlayStation 3 and PlayStation 4 members will be able to benefit from 10% off all Marketplace purchases.
■I know there's news on this scheduled to come out soon, and TRay's been hinting and teasing at it for a while on both the Planetside 2 Player Studio Forums and in various PS2 streams, but how's Player Studio progress outside the US coming?
I remember a while back that Canada was supposed to be first, and then recently we've been getting a lot of hints at big EU news. Any light you can shed on this? （上記が元の質問です） －－－－－ （以下が、Smedley の回答） It's coming super well. We're almost done with figuring out the process.. now we need to implement. Rough guess? April in Canada and the UK.. May in France and Germany. ROW = work in progress.
•We're aware of issues with members not getting the appropriate amount of bonus certs. We are working on resolving the issue. We have logging for all the instances of lost certs and will be performing a grant once the problem is resolved. •Performance: Addressed an issue with particle effects that caused a performance decrease.
•Zurvan has been updated to a Freyr style Amp Station. •Dahaka is a hybrid with elements from both the Freyr layout and the stock amp station.
•Hornet Missiles •Outer Blast Radius reduced from 5 meters to 4 meters •Inner Blast Radius reduced from 0.5 meters to 0.35 meters. •Direct hit damage increased from 1500 to 1800 •Coyote Missiles •RPM increased from 200 to 400. •Projectile acceleration increased from 2 meters a second to 10 meters a second.
•Ground/Air lock-on message no longer looks like a key prompt •Fixed collision issues with some rocks on Esamir •You should no longer be able to get stuck under the stairs at Scarred Mesa Skydock •Fixes to various minor collision and geometry issues