Public Test Patch Notes Here are a few noteworthy changes that have recently made their way to the Public Test Server. If you have a few minutes to spare, we would appreciate you using some of them to try to break all of these things. Thanks all.
Find Facilities Feature on Map We’ve added a search field to the map to locate facility by name
New Alert Types There are 11 new alerts that focus on taking specific installations across Auraxis or on specific continents: •Capture Biolabs (global) •Capture Tech Plants (global) •Capture Amp Stations (global) •Capture Biolabs: Amerish •Capture Tech Plants: Amerish •Capture Amp Stations: Amerish •Capture Biolabs: Indar •Capture Tech Plants: Indar •Capture Amp Stations: Indar •Capture Biolabs: Esamir •Capture Amp Stations: Esamir Taking all facilities of the specified type will win the alert for your empire immediately If time expires without an empire claiming all of the specified facility type, the reward is divided between all empires based on the percentage of the facility type owned when the alert expires.
Updated Weapon Art We’ve updated the art for the following weapons: •VS: Ursa and Corvus VA55 •NC: Razor GD-23, Carnage BR, and LA1 Anchor •TR: T5 AMC, TAR, MSW-R, T16, T32 Bull
Customizable Squad Colors for Platoons Players can now customize their squad colors with a dropdown color picker on each squad name in the platoon management screen This is personal/client-side only – platoon leaders don’t pick everyone’s colors
Warpgate Rotation Faction warpgates have been rotated counter-clockwise
Other Updates Fixed an issue that could allow vehicles to clip into geometry Optic attachment and iron sight views have been made more consistent across all three empires. Tracers are now more visible during the daytime. Muzzle flashes are now visible for the full render distance of infantry. NS tracers are now white.
We've thought about utilizing alerts as an automated response tool that continuously evaluates the strategic landscape and assigns alerts accordingly, but it seemed a bit too heavy handed... for now, at least. We still have the goal of players self-organizing and being the ones to drive the flow and strategy of the game. We realize organizing players and getting them to achieve large goals isn't the easiest job right now, but we have some new community-driven systems coming online soon (such as the player-mission system) that will help in this area.
All that being said, we haven't set the future of alerts in stone. As the game grows and evolves so too will our ideas of what alerts are and what their role is.
We definitely like the idea of having a CTF-like alert. It has good potential to create a lot of interesting/heroic scenarios. We've been actively exploring a CTF-type of alert design and I'm hoping we can get it into the game soon. As for alert ribbons, that's a great idea and I would like to see those in as well as many more.
All servers will come down for maintenance at 6:00 AM PT (3:00 PM CEST) for a brief update to address a few outstanding issues. Downtime is anticipated to be less than 2 hours. Players may note the following changes:
Hotfix Patch Notes
Art •Maniac helmet should appear correctly from all distances now •Fixed a graphics corruption that could occur looking at certain particle FX •Addressed issue where first person arms and weapon could shake when jumping into a Harasser
Vehicles G30 Vulcan-H •Damage increased from 95 to 110
Enforcer ML85/65 •Increased projectile speed from 200 to 300 •Inner Blast damage decreased from 1000 to 450.
Saron HRB •COF Max reduced from 6 to 2 (recovery rate changed from 12 to 4) •Changed to semi-automatic fire instead of full auto •Inner Blast damage increased from 350 to 850.
Facilities •Eisa SCU back to its rightful place •Onatha jump pads fixed •Fixed Ceres Farms capture restriction issue •Fixed a number of locations on Indar where flora where was appearing in the wrong place •Pain fields fixed at these locations: ◦Crown ◦Zurvan ◦Peris ◦Allatum